![]() Violently, if necessary.īut too much specificity, and the risk is that they won't be able to parse a course of meaningful action, and thus won't do anything. If ordered to "keep watch," they'll likely attempt to remove those boxes that obscure their sight. They'll probably try to avoid the "fire" you've cast between them and you when they move to obey the "kill you" order they've been given. The more complex and less straight-forward orders are, the more likely a mindless thing is to screw up by doing exactly what it was told or by being unable to figure out the nuances of the situation to apply its orders correctly. They're slightly better than a computer in that, unless you explicitly told them to walk that exact path, they'll go around walls in order to get to a goal, but they're not inference engines or massive calculators (on their own), and so can't do anything that might require an Int check to reason out. When you think "mindless," think "automaton." They CAN make certain kinds of rudimentary decisions, mostly in the service of faithfully carrying out the generally-easily-understood intent behind the orders they're given. So that probably works right? So I have to decide what mindless is in my campaign? They act on pure instinct wouldn't it be pure instinct to try to come out of the box? So it depends on how ''mindless'' things are.I actually got it wrong, he was making a box around of the zombie, not around its head. So it depends on how ''mindless'' things are. A ''mindless'' zombie won't just walk into a blazing fire.if a fire was blazing the zombies would walk around the fire to attack, right? A ''mindless'' zombie can walk across a bridge and won't just walk over a cliff. And a mindless zombie would not just walk into a wall and then stay there forever and just keep walking into the wall. After all, mindless creatures are not truly ''mindless''. But then you have to decide ''how mindless is mindless'' and ''how do mindless things see reality''. Silent image is a figment and only glamors can change the appearance of a creature.Īnything with no mind, gets no will save to disbelieve an illusion: a mindless creature thinks all illusions are real. So you can't make a box over the head of a zombie, or any other creature. Can you guys help me out?įirst off, note that you can not cast silent image on a creature or an object. Then I found this article from wizard, but I dont really understand what it means. Hey so I was discussing with one of my players wether he could use silent image to create a box over the heads of my zombies. To be honest, there are legitimate ways to recreate the above examples without using any illusion, so. ![]() I had a LOT of trouble coming up with an illusion that is obviously false in a world filled with magic. ![]() Maybe a better example would be an illusion of pesky adventurers running into lava, but not getting burned at all.Ī normal person would go "huh, that's strange" -> saving throw,Ī mindless undead would go "must munch on delicious brains!" and storm straight into lava chasing after the illusion. If, for instance, a creature with a mind spots a lake of lava, but it's drifing along the room, seems to be stuck in an infinite loop (with a glitchy reset) and doesn't give off any heat, they get a free saving throw, before they have to start prodding it with sticks.Ī mindless undead will go "gosh darnit, FLOATING LAVA, Imma get BURRRRNED"Įxcept, you know, they can't really think. And thus gain a saving throw to disbelieve with no study or interactionThe "gain a saving throw" clause refers to those with a mind, it is an example of the benefits of having a mind when confronted with illusions.
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